10/5/2023 0 Comments Bioshock infinite quotes heavenīioShock Infinite is set in 1912 and takes place in a floating steampunk city-state in the sky called " Columbia", named for the female personification of the United States. Main article: List of BioShock Infinite characters BioShock Infinite takes place in the flying steampunk city of Columbia. Infinite was released on PlayStation 4, Xbox One, and Nintendo Switch as part of BioShock: The Collection. It has sold more than 11 million copies worldwide. BioShock Infinite was supported post-launch with downloadable content, including the story expansion Burial at Sea, which links Infinite 's story to that of the original BioShock game.īioShock Infinite received critical acclaim, with praise particularly directed at its story, setting, visual design, and art direction. Outside help was brought in to make sure the game shipped. The development process was troubled, with Levine's management style resulting in wasted work and missed deadlines. The game's development took five years and involved hundreds of employees at Irrational, in addition to support studios. The relationship between Booker and Elizabeth became central to the story, with the team working to make Elizabeth feel like a real character rather than a computer-controlled sidekick. Irrational based the game's setting on historical events at the turn of the 20th century, such as the 1893 World's Columbian Exposition, and based the story on the concept of American exceptionalism while also incorporating influences from more recent events at the time such as the 2011 Occupy movement. The player controls Booker Dewitt throughout the game, fighting enemies and scavenging supplies, while the computer-controlled Elizabeth provides assistance.Īfter the 2007 release of BioShock, Irrational Games and creative director Ken Levine were initially uninterested in creating a sequel, but they later renegotiated with 2K to produce another BioShock game. Elizabeth possesses the ability to manipulate "Tears" in the space-time continuum, and Booker and Elizabeth discover she is central to Columbia's dark secrets. Booker and Elizabeth become involved in a class war between the nativist Founders that rule Columbia and the rebel Vox Populi, representing the city's underclass. The game is set in the year 1912 and follows its protagonist, Booker DeWitt, who is sent to the airborne city Columbia to retrieve Elizabeth, a young woman held captive there. Infinite was released worldwide for the PlayStation 3, Windows, Xbox 360, and OS X platforms in 2013. Robertson explained that Irrational was not afraid to leave the city of Rapture, or otherwise be tied to traditions from the original game.BioShock Infinite is a first-person shooter video game in the BioShock series, developed by Irrational Games and published by 2K. The possibility brings new meaning to what both Levine and Robertson repeated at the BioShock Infinite premiere: There will be no "sacred cows" in the development of this game. So, will racism and xenophobia merely serve as a backdrop in BioShock Infinite, or will these themes be expressed overtly through the gameplay? BioShock's moral choice of whether to kill a possessed little girl is politically tame in comparison to asking players to deal with game characters based on their race or ethnicity. Immigration is the hottest of hot-button issues. civilians regularly patrol the country's southern border. In the fictional city of Columbia, all non-European immigrants must list their religious affiliation (mono- or polytheist?) in addition to cranial measurements, complexion and other data used in the study of eugenics (pictured above).Ĭould foreigners be the new Little Sisters in BioShock Infinite? Consider that in 2010, armed U.S. This tag, inconspicuously attached to bags given away at the BioShock Infinite premiere, further illustrates the racism at the heart of Columbia. And then I went to bed and went to sleep and slept soundly. And one night late it came to me this way – I don't know how it was, but it came: (1) That we could not give them back to Spain – that would be cowardly and dishonorable (2) that we could not turn them over to France or Germany – our commercial rivals in the Orient – that would be bad business and discreditable (3) that we could not leave them to themselves – they were unfit for self-government – and they would soon have anarchy and misrule over there worse than Spain's was and (4) that there was nothing left for us to do but to take them all, and to educate the Filipinos, and uplift and civilize and Christianize them, and by God's grace do the very best we could by them, as our fellow men for whom Christ also died. I walked the floor of the White House night after night until midnight and I am not ashamed to tell you, gentlemen, that I went down on my knees and prayed to Almighty God for light and guidance more than one night.
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